#ifndef PLAYER_H_INCLUDED
#define PLAYER_H_INCLUDED

    #include "structs.h"

    extern Gestion jeu;
    extern Hero player;
    extern Input input;
    extern Map map;


    extern SDL_Surface *loadImage(char *name);
     extern void centerScrollingOnPlayer(void);
     extern void mapCollision(Hero *entity);

#endif // PLAYER_H_INCLUDED
